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#include <stddef.h>
#include "./std/unistd.h"
#include "./gc.h"
#include "./closures.h"
#include "./effects.h"
struct ShedEffectHandler {
struct ShedGcObjectHeader gc_object_header;
struct ShedEffectHandler* parent;
ShedClosurePointer methods[];
};
typedef struct ShedEffectHandler ShedEffectHandler;
struct ShedEffectHandler* shed__runtime__current_effect_handler = NULL;
ShedEffectHandler* shed__runtime__effects_get_handler() {
return shed__runtime__current_effect_handler;
}
void shed__runtime__effects_set_handler(ShedEffectHandler* effect_handler) {
shed__runtime__current_effect_handler = effect_handler;
}
void shed__runtime__effects_push_handler(
ShedEffectHandler* effect_handler
) {
effect_handler->parent = shed__runtime__current_effect_handler;
shed__runtime__current_effect_handler = effect_handler;
}
void shed__runtime__effects_pop_handler() {
shed__runtime__current_effect_handler = shed__runtime__current_effect_handler->parent;
}
ShedClosurePointer shed__runtime__effects_find_handler_method(
ShedEffectTag effect_tag,
ShedEffectMethodIndex method_index
) {
ShedEffectHandler* handler = shed__runtime__current_effect_handler;
while (handler != NULL) {
if (handler->gc_object_header.runtime_type_tag == effect_tag) {
return handler->methods[method_index];
}
handler = handler->parent;
}
// TODO: more informative error
return NULL;
}
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