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package org.shedlang.compiler.shid.instructions;


import org.shedlang.compiler.sources.Source;
import org.shedlang.compiler.types.UserDefinedEffect;

import java.util.List;

/**
 * For each handler method name, pop a value off the temporary value stack. The
 * first value (that is, the first pushed / last popped) corresponds to the
 * first handler method name, and so on. Push an effect handler for the given
 * effect with the popped handler methods onto the effect handler stack, and
 * execute the body. Once the body has exited, pop the effect handler from the
 * effect handler stack.
 * <p>
 * If the body runs to completion, it should leave a single value on the
 * temporary value stack.
 */
public record ShidTry(
    UserDefinedEffect handledEffect,
    List<String> handlerMethodNames,
    ShidBlock body,
    Source source
) implements ShidInstruction {
    @Override
    public boolean isBlockTerminator() {
        return false;
    }
}